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Max Payne 3 Now Available on PC Worldwide

The day has come for PC gamers to get their hands on the first Max Payne game in 9 years... Max Payne 3. If you've already played it on Xbox 360 or PlayStation 3, you know just how amazing this game is.
The story is compelling and keeps with what Max Payne has always been famous for, and the new multiplayer component, well, not only is it addictive, but it also integrates with the rest of the game perfectly. Enough from me though, get out there and pick up this game, it'll put your PC through its paces if you're up for it, and it's worth every penny.
Available now at all good traditional gaming stores, and digitally through Steam.
General info:
Release date(s):May 15, 2012-June 5, 2012 across all platforms
Platforms:Microsoft Windows
PlayStation 3
Xbox 360
Genre:Third-person shooter
Black Ops 2, and Why The Military Shooter Needs To Change
It was almost unbelievably underwhelming. The biggest name in video games took the stage at Microsoft's E3 press conference to debut new gameplay from its upcoming campaign from Call of Duty: Black Ops 2.
Treyarch's latest entry in the annual juggernaut closed out Microsoft's conference last week with a twelve minute demo, showing off a harrowing battle through the ruined streets of Los Angeles.
The demo featured crumbling buildings, a female President, drone warfare and a gunship attack. It should have been much more exciting, and certainly not for lack of trying, it left many people feeling like they had seen it all before.
It is no secrete that the military shooter is becoming stale. Last year's Battlefield 3 released with an excellent multiplayer offering and one of the most reviled single player experiences in the history of the genre. It didn't matter much, as Battlefield 3 became the best selling game in the franchise. Call of Duty: Modern Warfare 3 outpaced its predecessors for its first week on shelves in 2012 and both games have enjoyed long stays as the most played games on XBLA and PSN.
However, several signs point towards the popularity of the military shooter waning. Whether because of stagnant single player campaigns, a lack of original ideas, declining numbers or just a changing marketplace, military shooters may have already begun to lose their grip on the marketplace.
Ghost Recon: Future Soldier Review
The decades to come may be full of unknown potential for wondrous inventions, but in the gaming realm, the future is old hat. Invisibility, X-ray vision, and miniature floating cameras are modern marvels that have long since become familiar.
Though there's plenty of familiarity to be found here, Future Soldier's brand of stealthy action and streamlined teamwork gives it a distinct appeal. The lengthy campaign lets you wield your AI allies like autonomous weapons; their guns are yours to command, but they handle their own maneuvers, pushing the action along at a slick pace. Replacing them with your fellow humans brings its own challenges and rewards, as does facing off against said humans in the lively competitive multiplayer modes. Though it's more of a product of the past than a vision of the future, Ghost Recon: Future Soldier is a robust package that provides plenty of satisfying ways to exercise your itchy trigger finger.
General info:
Release date(s):May 22 2012 - June 29 2012 across the world
Platforms:PlayStation 3
Xbox 360
Microsoft Windows
Genre(s):tactical shooter
Ghost Recon: Future Soldier Review
The decades to come may be full of unknown potential for wondrous inventions, but in the gaming realm, the future is old hat. Invisibility, X-ray vision, and miniature floating cameras are modern marvels that have long since become familiar.
Though there's plenty of familiarity to be found here, Future Soldier's brand of stealthy action and streamlined teamwork gives it a distinct appeal. The lengthy campaign lets you wield your AI allies like autonomous weapons; their guns are yours to command, but they handle their own maneuvers, pushing the action along at a slick pace. Replacing them with your fellow humans brings its own challenges and rewards, as does facing off against said humans in the lively competitive multiplayer modes. Though it's more of a product of the past than a vision of the future, Ghost Recon: Future Soldier is a robust package that provides plenty of satisfying ways to exercise your itchy trigger finger.
General info:
Release date(s):May 22 2012 - June 29 2012 across the world
Platforms:PlayStation 3
Xbox 360
Microsoft Windows
Genre(s):tactical shooter
Diablo III sets a record

According to amazon diablo III set the record for being the most pre-ordered PC game of all time on Amazon.com.
Diablo III subsequently set the new all-time record for fastest-selling PC game by selling over 3.5 million copies in the first 24 hours of its release.This number does not include the 1.2 million WoW players that received D3 for free as part of the Annual Pass promotion, bringing the launch total to 4.7 million.
The previous record was set by no other then Blizzard’s Cataclysm expansion which sold 3.3 million copies. What’s the fastest selling game of all time? Activision Blizzard’s CoD Black Ops expansion, which sold 7 million copies in its first 24 hrs, including 4.5 million pre-orders.
General info:
Release dates:May 15, 2012
Platforms:Microsoft Windows, Mac OS X
Genre:hack and slash, dungeon crawl
Assassin's Creed III
Release date:October 30, 2012

Review:
It’s not hard to recognize an Assassin’s Creed game. The series has been around since 2007, and though it’s been quite successful, it hasn’t changed much. Sure, we’ve seen iterative advances like the improved controls of Assassin’s Creed II and the bomb-making mechanic of Revelations, but gameplay has generally been the same: run, climb, hide, kill, repeat.
With Assassin’s Creed III, that changes. Everything feels new and exciting again. While all of the elements fans of the series love are still included, Assassin’s Creed III adds in enough new features -- and improves upon old ones -- to feel fresh. More importantly, it evolves the idea of exploration. Instead of highlighting climbable ledges or using specific markers to tell you where to go, Assassin’s Creed III makes the environment around you feel real. If an area looks like you can access it, you probably can.
“Clarity of navigation is a big challenge in an organic environment because it’s in direct conflict with believability,” creative director Alex Hutchinson told IGN. “What we had to say was basically ‘you can go anywhere.’ Anything you see that has a handhold that’s climbable is climbable and we really highlight the areas that you can’t go. We also worked on the idea of, even within branches, there are some areas where you can only go straight, and then we’ll make a very clear point of choice where you can divide to go back and in different directions.”

Ubisoft has put a lot of time into refining the Assassin’s Creed experience, and it shows. While Connor still runs, climbs, hides and kills, he does it in a way Altair and Ezio never quite did, blending in with the world around him on a level previous games never achieved. The plot of Assassin’s Creed III is still shrouded in secrecy, but if the story is a match for the improvements to gameplay, this could easily be the best Assassin’s Creed yet.
Halo 4
Release date:November 6, 2012 on Xbox 360

Preview:
It's weird to think that it's been five whole years since we've been treated to a new Halo adventure starring Master Chief (Halo CE Anniversary notwithstanding). In that time we've taken control of Orbital Drop Shock Troopers in Halo: ODST and the doomed Noble Team in Halo: Reach, but it's been a long time since we've gotten behind the helmet of John-117 himself.
A lot has definitely happened in that time as far as the Halo universe goes. Behind the scenes, a sea change of sorts happened, as Bungie wrapped up their developmental involvement in the series (which they've spearheaded since the beginning), and the reins were handed off to the team at 343 Industries, composed of more than a few vets of the Halo series. The franchise was definitely not on shaky ground at all, but there were some questions as to how Halo 4 would feel without Bungie at the helm.

Graphically, the engine in Halo 4 has come a long way. Master Chief's character model looks quite a bit more detailed than he did in Halo 3, and the lighting effects really seem to pop on his armor. Environments also boasted the same vastly improved lighting details, and even though we weren't given an in-depth look of Halo 4 in action, we could tell that it will be a leaps and bounds improvement for the series.
Hitman Absolution
Release:November 20th 2012 on PS3

Review:
A hitman hits men for a living, but Agent 47’s enemies hit women. IO’s most recent showing of their next Hitman game opens with a scene of masked men shooting an unarmed nun as she lies crawling, bleeding and screaming on the floor of an invaded orphanage. It’s a nasty introduction to a game that’s got meaner and darker since its previous outing. Blood Money had moments of bleak humour and silliness; Absolution has detailed slowmotion shots of Agent 47 slamming a fire axe into the side of someone’s knee.
As well as bleaker, it also seems narrower. The two missions that developers IO have shown so far from the game feature wide corridors strung together. Where Absolution’s predecessor dropped Agent 47 into a wide open space that necessitated backtracking and planning, the new game’s library and orphanage come in bite sized chunks, each made up of spacious strips to be overcome before moving on to the next area. “We want a very cinematic experience,” says game director Tore Blystad. But Blood Money’s joy was in freedom – the ability to go anywhere, and to inject a horrible poisonous mixture into any neck you chose.

Even with such a tight play area, the range of choice open to the player’s own Agent 47 – be he careful, psychotic or any of the shades of grey in between – make Absolution look like a comfortingly professional job.
God of War
Release:March 12, 2013 on PS3

God of War has always been known for its strong single-player foundation and has never accommodated more than one player. But Sony Santa Monica wants to change all of that with God of War: Ascension. The hints and tidbits that have leaked about the game were correct -- the game's director Todd Papy jokingly quipped that Ascension is "one of the worst-kept secrets in the industry" -- and God of War fans, for better or for worse, should steel themselves for what Santa Monica Studio has planned.
God of War: Ascension will juggle multiplayer modes designed to be heavily replayable and a single-player mode that will tackle Kratos' storied past. That's right: multiplayer is making its way to God of War, but it won't outright replace God of War's famous single-player campaigns. As such, Papy told his audience that Ascension is the "most ambitious" entry into the series yet, one that will strive to maintain the "industry-defining" franchise's "ground-breaking gameplay." Of course, it also represents a gigantic risk. He acknowledged that "single player is our bread and butter; there's no ifs, ands or buts about it. It's what we're known for, but we wanted to try something different."
Sony Santa Monica outright refused to address Ascension's single-player offering beyond noting that it exists and that it features Kratos in a prequel story. However, the fact that Kratos will appear in a single-player campaign in the game should allow ardent God of War fanatics to breathe a sigh of relief -- Ascension isn't only multiplayer -- but what the already established God of War consumer base really wants to know about is Kratos, what kind of story the prequel will tell and what kind of surprises are in store for them on that front.

Then again, the demonstration of one of the multiplayer modes proved that even if Ascension is prepared to deviate from the formula that's made the God of War franchise one of Sony's biggest critical and commercial successes, there may indeed be a method to Santa Monica's perceived madness. God of War has always prided itself on its amazing, arcadey gameplay, and from all Sony showed, that appears to be very much intact.
Spec Ops: The Line

General Info:
release date(s):June 26, 2012, June 29, 2012
genre:Third-person shooter, tactical shooter
Platforms:Microsoft Windows
Xbox 360
Playstation 3
Review:
Nothing good ever happens to anyone in Spec Ops: The Line. It starts with a rescue, a rough situation destined to get worse, and unravels in a downward spiral where only bad things happen to good people. By the end, physical, mental, and moral disruption leave each character in a very different place than they started. You almost expect it to have been written by Game of Thrones author George R.R. Martin.
This isn’t a good thing for Captain Martin Walker, our intrepid hero whose will weakens with every enemy encounter. He transforms from a cheesy cliché to someone you sympathize with, and then develops into something despicable. How he gets there isn’t up to you -- what it ultimately means, though, is entirely your call.
Story is Spec Ops’ strong suit, and while the inconsistent combat isn’t ideal, the gameplay does a great job of facilitating that narrative between intense encounters. In fact, The Line accomplishes something most shooters don’t bother with: It makes violence meaningful. Every firefight ends with Walker and his Delta Force squad regretting what they've done.
The Line introduces new variables in each fight. Sometimes sandstorms, sunshine, or objects obscure your vision. Fast-moving melee specialists, heavy gunners, and grenadiers force you to stay mobile and risk exposure. Destroying walls to drown enemies in sand is as viable a tactic as taking a turret, popping out of cover with a SCAR, or commanding squadmates.
When all's said and done and the dust has settled, Spec Ops puts players in an interesting position. The endings -- whichever one you get -- are open to interpretation while still offering closure. The new information shines new lights on various spots in the story that warrant a second run through the campaign. The depth of these convincing characters is clearer when you know the fate you're responsible for. You see Dubai and those left behind in a new way. Most importantly, you finally understand Walker, which could well change the way you act on his motivations. What you regretted the first time could eat you alive when it's done differently.

This is why Spec Ops is a daring experiment worth celebrating. For the first time, a game with guns doesn't want you to be the hero -- it's wants you to feel terrible about trying to be one.